Well, here it is folks: the combat system is playable! I’ll just put a little patch-notes type thing here for now, but I’ll soon write up a post detailing my thought processes and everything that went into this build, along with my future goals for the game, and how that’s coming along. Anyway, here’s a quick overview of what’s changed since the last build:
COMBAT MODULE GAMEPLAY
– From the main menu, you can now play one of two modules; Combat, and Hideout. The combat module throws you into an arena, and pits you up against a female opponent. Your goal is fairly simple: dominate your opponent, and impose your long, girthy will upon them. To do this, fight them until their health is reduced to 0. They will fall on their knees in a dazed state. Once this has happened, move close to them and press the E key, as shown by the prompt. You will begin to assert your dominance over them, and the camera will be released into free mode so you can get a better look at the action.
-You can move in any direction with W/A/S/D
-LEFT ALT does a dash/roll based on the movement key you are pressing
-LEFT MOUSE does a basic attack
-RIGHT MOUSE puts you into a blocking stance
-SPACE makes you jump
ADVANCED MOVES
-DASH ATTACK : Doing a FORWARD DASH (W + LEFT ALT) and then immediately clicking LEFT MOUSE will do a DASH ATTACK. This attack is uninterruptable, and unblockable. It also briefly stuns the target if it hits.
-SLAM ATTACK : Jumping with SPACE, and then clicking LEFT MOUSE while in the air will do a SLAM ATTACK. This move is (currently) very difficult to control, but if you succeed in landing near your opponent, you will ragdoll knock them to the ground for a few seconds.
-PARRY : If you start a block with RIGHT MOUSE, immediately before an attack hits you, you will PARRY the attacker. Your opponent is momentarily staggered, and a distinct sound effect is played.
– HEALTH : Both you, and your opponent have HEALTH that depletes when hit. If you hit the enemy enough times, and their health goes to 0, they will fall down in a dazed state, and you can have your way with them.
– STAMINA : Your ATTACKS, DASHES, and BLOCKS use STAMINA. If you do not have enough stamina to perform a move, the move will not be performed. Likewise, if you do not have enough stamina to fully block an attack, you will take health damage.
– INTERRUPTS : Any basic attack can be INTERRUPTED if you (or the enemy) are hit. SLAM and DASH attacks cannot be interrupted.
– You can replay the combat section as many times as you like, through the (ESCAPE) menu, or through the prompt at the end of your victory.