ADDED
– Added proper support for anthro partner interactions, with a couple available positions and more coming in the future.
– Added an anthro/anthro position “Bend Over”, available in the farmhouse kitchen.
– Added an anthro/anthro Missionary position on the farmhouse dining room table.
– Restored the ghostly pose-preview character models when selecting poses. They now also highlight the position your character will take when entering the pose when relevant.
– Added a new option in Preferences for toggling whether the pose previews will appear when selecting poses.
– Added cosmetic options for toggling the body fur and pubic fur on relevant anthro species.
– Added localization support for Turkish.
CHANGED
– A number of internal changes to the interaction system to get anthro partner handling working properly. Hopefully didn’t break anything with feral partners.
– The player’s mouth should no longer open automatically if any grabbable object or a tail is near it, only cocks and dildos.
– Anthro characters will now look around at nearby points of interest. This includes the player character, if playing in the third-person view in desktop mode.
– Changed the interaction prompt to a generic “Interact…” in situations where multiple interactions are available, rather than using the wording from one of the interactions.
FIXED
– Invalid or unavailable interactions based on characters’ current body parts should no longer appear in the radial menu when selecting interactable objects with the pointer.
– Fixed some animation issues in both the partner-on-top riding and the player-on-top missionary poses that were causing the partner’s back to be arched oddly.
– Fixed an edge-case bug for loading custom characters that use the Customizable materials mode.
– Fixed some scenarios where the partner AI could get stuck and fail to pick a new activity to do.
– Tweaked some settings for the partner’s navigation to help prevent their feet from clipping through the ground.
– Fixed a bug where selecting the same species for the player and partner would cause any skin changes on one to also be changed on the other.
– Fixed an animation bug when changing between the Facefuck and Doggystyle poses without leaving the interaction.
[desktop]
FIXED
– Fixed an error popup when changing between save files.
-Fixed a bug where the first-person camera could stop allowing you to look around freely in some scenarios, after exiting an interaction that restricted its range.
[vr]
ADDED
– You can now grab the hands and feet of anthro partners to reposition them. Support for grabbing the hips/torso for carrying your partner around (and other anthro interactivity features) will be coming up in the next build.
CHANGED
– Reworked handling for pose trigger zones (again). The recent changes to “dynamic” triggers that you could enter and exit freely didn’t really pan out, so this has been somewhat reverted to the previous setup. Now, when your hand is in a pose trigger zone such as sitting on the crate, a pose guide of your character will appear, and if you press the trigger on that controller to “grab” it, the pose you want to enter can be selected. To exit the pose, open the radial menu for your player (A/X) and select “End Interaction” as before.
– Reworked handling for aligning the player’s cock with a partner’s hole when hip tracking is not active. You can now align your cock to your partner’s holes in any pose rather than only in specific ones. Additionally, the alignment no longer happens automatically whenever you are near – instead a pink target will appear on the nearest penetrable when you’re close enough to target it. When this marker is visible, you can either grab (and release) your cock, or select the “Hip Thrust” action on one of your hands, to start the penetration. Starting penetration will also activate the Hip Thrust action for that hand.
– Adjusted some settings for the grab points on characters’ cocks for better results and less glitchiness.
FIXED
Fixed a bug where the partner would sometimes clip their head into their body in the player-on-top Riding pose if you walked away instead.
KNOWN ISSUES
If starting the game with your headset near the edge of your play area, you may get some error spam relating to IK constraints, and some animation issues with your character’s limbs. Try re-launching the game while standing near the center.
[importer]
ADDED
– Added some new Touch Targets for anthro characters (waist, shoulders, hips). Click the “Generate Touch Targets” to add the new ones to your character, and adjust their positions as needed.
CHANGED
– The Touch Targets module was changed to have all targets in a single list rather than splitting into “self” and “partner”. For any existing characters, just open the Touch Targets module and click “Generate Touch Targets” again and it will find any targets that you had already set up in your character.